Modern ARPGs or action role-playing games often work by maximizing player momentum, keeping the loop of slaying monsters and collecting loot, fast-paced and continuous. Yet, in games such as Diablo 4, some mechanics continue across franchises simply because they have always been there, rather than because they add actual value to the experience. As developers constantly make changes to remove problems from the gameโs grind, some systems become completely out of place with how the current economy functions.
This has the players speak out against elements that serve as nothing more than a bump or 1 extra thing to look after. One such mechanic in Blizzardโs Diablo 4 stands out as completely pointless and provoking community debate about whether it is time to remove it from the game entirely or not.
A Broken System With Zero Stakes And Rewards
Item durability in Diablo 4 is a pointless mechanic that has completely lost its purpose, transforming from a survival challenge for the game to just an annoyance at this point. A thread on the Diablo 4 Subreddit highlights that durability fails to work as a meaningful gold sink. While a standard gear repair costs 100,000 gold, Veteran players regularly farm billions, making the financial penalty entirely a joke.
No class mechanics, monster attributes, skill tags, or nodes interact with item wear or durability. The mechanic fails to influence build decisions or add gameplay tension, anything to the current gameplay, reducing it to just an annoying UI pop-up that forces players a trip back to town to visit the Blacksmith to fix their gear and weapons.

The inclusion of the “Indestructible” item further exposes the structural problem of the current durability system, adding to player frustration during late game progression. Because gear degradation carries no real stakes, going in with an “Indestructible” stat on a piece of gear feels entirely unrewarding or useless. Community members report immense frustration when a rare item rolls an “Indestructible” affix, especially on gear like The Grandfather that natively features the stat already. Players note that the affix is completely non-functional for them, as character death permanently deletes all equipped items anyway making durability irrelevant.
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Why Other Games Get Durability Right And Not Diablo 4
This is completely opposite to games where durability serves as a foundational mechanic of design. In survival-sandbox titles like Valheim or ARK: Survival Evolved, gear degradation directly affects the core gameplay. It forces resource gathering, structural preparation, and strategic inventory management before going on a dangerous expedition. In early franchise games like Diablo 1 and Diablo 2, managing item health or dealing with “ethereal” items required genuine tactical planning. In Diablo 4, the system fails to punish or reward the player making it of no use.
While some argue that useless affixes are necessary to add artificial risk into the crafting loop, most players view it as artificial annoyance. For a mechanic to earn its place in a modern ARPG, it must present a rewarding choice or an engaging obstacle. Depleting durability and its affixes from Diablo 4 would not act as a casual quality-of-life update, it would remove systemic design bloat and clean up a complex late game itemization loop.
Players want to celebrate a victory against world bosses after battle, not immediately walk to a town blacksmith to click a repair button. It adds zero narrative weight, completely lacks mechanical synergy with class skills, and functions as nothing more than a legacy chore, so removing this irrelevant durability depletion system is the logical next step for Blizzard in Diablo 4.
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